Combat Check

A type of Skill Check in which a character is attacking in Structured Gameplay.

Combat Check Flowchart

Step 1. Declare An Attack and Select Targets

  • Choose what Skill and weapon you will be using. Then pick a target.

Step 2. Assembly the Dice Pool

Range Band Difficulty
Melee 2 md-real-difficulty.png
Engaged 1 md-real-difficulty.png
Short 1 md-real-difficulty.png
Medium 2 md-real-difficulty.png
Long 3 md-real-difficulty.png
Extreme 4 md-real-difficulty.png
  • Add +1 md-real-setback.png equal to the target’s Defense Rating.
  • Apply additional Modifiers.

Step 3. Pool Results and Deal Damage

  • +1 Damage per each uncanceled Success. (Do not forget that Triumphs count as 1 Success)
  • If multiple targets, apply additional Damage to each.

Step 4. Resolve Advantage and Triumph

Table_6-2.png

Step 5. Resolve Threat and Despair

Table_6-3.png

Step 6. Reduce Damage, Apply to Wound Threshold, and Apply Critical Injuries

  • Subtract Soak Value from Damage.
  • Apply remaining Damage as wounds.
  • If Damage suffered is greater than Wound Threshold, apply Critical Injury.
  • If more than 1 Critical Injury is sustained, Roll once and +10 for every additional CI.

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Combat Check

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