Structured Gameplay

Step 1. Determine Initiative
Step 2. Assign Initiative Slots
Step 3. Participants Take Turns
Step 4. Round Ends
Step 5. Encounter Ends
Step 6. Recover Strain

Step 1. Determine Initiative

  • Each Character makes a Simple Cool or Vigilance Check
  • Order highest to lowest by Successes.
  • Ties go to highest number of Advantages followed by PCs over NPCs

Step 2. Assign Initiative Slots

  • Initiative Slots are assigned top to bottom as PC or NPC based on Initiative Order.

Step 3. Participants Take Turns

Step 4. Round Ends

  • “End of Round Effects” end.
  • GM determines if Structured Gameplay continues.
    • If continues, go to Step 3.
    • If stops, go to Step 5.

Step 5. Encounter Ends

  • “Once Per Encounter Abilities” resets.
  • “Until the End of the Encounter Abilities” expire.

Step 6. Recover Strain

  • The character may perform a Simple Disciple or Cool Check at the end of an encounter.
  • Recover 1 Strain per success.png.

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Structured Gameplay

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