Destiny Points

The Destiny Pool

  • At the beginning of a session, each PC rolls 1 Force Die.
  • Tally results.
  • When a PC uses a light side Destiny Point, it is converted to dark side.
  • When the GM uses a dark side Destiny Point, it is converted to light side.

Only 1 Destiny Point may be used per check.

Helping Hand (PC or GM)

Spend 1 Destiny Point to upgrade 1 Ability Die to 1 Proficiency Die during a Skill Check.

Raising The Stakes (PC or GM)

Spend 1 Destiny Point to upgrade 1 Difficulty Die to 1 Challenge Die in regards to the difficulty of a Skill Check.

Luck and Deus Ex Machina (PC)

Players can spend 1 Destiny Point to introduce a fact to the game narrative.

Special Ability and Talent

Some Abilities or Talents require a Destiny Point for use.

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Destiny Points

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