The Destiny Pool
- At the beginning of a session, each PC rolls 1 Force Die.
- Tally results.
- When a PC uses a light side Destiny Point, it is converted to dark side.
- When the GM uses a dark side Destiny Point, it is converted to light side.
Only 1 Destiny Point may be used per check.
Helping Hand (PC or GM)
Spend 1 Destiny Point to upgrade 1 Ability Die to 1 Proficiency Die during a Skill Check.
Raising The Stakes (PC or GM)
Spend 1 Destiny Point to upgrade 1 Difficulty Die to 1 Challenge Die in regards to the difficulty of a Skill Check.
Luck and Deus Ex Machina (PC)
Players can spend 1 Destiny Point to introduce a fact to the game narrative.
Special Ability and Talent
Some Abilities or Talents require a Destiny Point for use.